DnD Update ver 0.1.4

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Hello Adventurers!

This month’s build is packed with brand new systems and fresh areas to explore. Thank you so much for supporting me, your encouragement keeps the project alive! 🙏

🏞️ New Areas


A new connecting path between Plusroad and Erusido.

New passive creatures: 🐿️ Squirrel & 🦌 Deer (they flee when approached).


A lively town with:

🏨 INN (discounts possible via negotiations).

🛍️ Shop (negotiations possible, but taxes block most discounts).

🔮 Witch House / Magic Shop (discounts possible, but fail and the price goes up!).

🏰 Guild Building (WIP — system coming soon).

🏘️ Two villager houses.

📌 Notes

INN and Shop negotiation now use Fame, Morale, Nature, INT and other parameters.

The Guild System is still WIP but the building is placed in Erusido.


A full crime & punishment system is now in place!

Guards will catch players who commit crimes (or are framed).

You can:

Negotiate if your talking skills are high enough.

Bribe guards if you’re wealthy.

Fight back (risky do or die battle!).

Surrender and face prison time.

From prison you can:

Hire a lawyer → increases chance of winning trial.

Attempt an escape → but you’ll stay a fugitive.

At the Court you can:

Bribes the judges, sway the Judge Master, chat with your Lawyer if you hire any or provoked the Prosecutor.

Accept the Trial → win/lose, but at least your record is cleared.

> ⚠️ Losing in court means years skipped in-game.

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