📖 Chapter 1: The Beginning
🌤️ 1. Starting the Game
Initial Area:
- You begin in the Golden Skies, a tranquil setting designed to lull you into a false sense of security.
Pro Tip:
- Avoid rapidly tapping the dialogue box—you might trigger an unexpected Quick-Time Event (QTE) that ends your game immediately.
🚨 2. Early Warnings & Interactions
- Don’t ignore the character named Zukan (noted with "...").
- Failing to interact with Zukan can instantly trigger a Game Over.
- Yes, the game over screens are part of the gameplay design. Stay alert!
🏠 3. Entering the House & Getting Gear
- In the house, choose the “Fight” option at the scene's end.
- After that, go to the red treasure chest:
- First Open: Get Short Sword and Hide Armor.
- Second Open: Get Corruption (sword). Equip it immediately.
- Exit through the south door, making sure you're fully geared.
- First Open: Get Short Sword and Hide Armor.
- Second Open: Get Corruption (sword). Equip it immediately.
🛡️ Chapter 2: First Combat & Exploring Tsugi
🏘️ 4. Ilya Village and Your First Battle
- Enter a building westward with wounded soldiers and searchable bushes.
- Talk to the enemy inside to trigger your first battle (not difficult).
- Rewards: Lunchbox accessory, potions, and key items.
- Exit east to open the World Map, then travel to Tsugi Castle.
🏰 5. Tsugi Castle & City
- Talk to the knight at the castle gates.
- Enter Tsugi City, visit:
- The Pub (center area).
- The Magic Guild next door. Talk to Mai for starter cash (~810 Ruu).
- Explore thoroughly: Check barrels, pots for 9+ Earth Xtals.
- The Pub (center area).
- The Magic Guild next door. Talk to Mai for starter cash (~810 Ruu).
Next Stop: Head north to the Blacksmith Workshop.
🔨 6. Blacksmith & Inn Events
- At the workshop, Empu Geyeg gives:
- Power Hammer
- Blueprint Tabar (for the Tabar Axe)
- At the Inn (2F), talk to “Cute Girl” for an easy subquest.
- Don’t overspend. Exit via the south to refresh the World Map.
- Power Hammer
- Blueprint Tabar (for the Tabar Axe)
🌲 Chapter 3: Unlocking the Wild
🦊 7. New Areas: Fox Ruin & Primo Woods
- Fox Ruin: Level 10 enemies.
- Primo Woods: Blocked by logs.
Prep First:
- Go to Ilya Village’s west farm.
- Talk to the old man for a Saw and skill Devil’s Cut.
- Accept Green Bag quest → Find it near the Item Shop pot.
💀 8. Surviving Fox Ruin
- Avoid Level 10 Assassins using Enemy Radar (white dots).
- Hold Shift to dash past them.
- Get the chest in the northwest and leave quickly.
- This chest unlocks access to the Merchant Guild.
💼 9. Tsugi Returns & the Merchant Guild
- World Map travel drains HP (stamina system).
- Return the Green Bag to the Cute Girl for White Mask [Null Blind].
- At the Merchant Guild:
- Trade Rp for Pp, cancel repeatedly to get the best rate.
- Trade Rp for Pp, cancel repeatedly to get the best rate.
Accessing Satu Mine:
- East from city gate, then north.
- Bribe the soldier with 1+ Pp to enter.
- Grab the Pickaxe at the entrance.
⛏️ Chapter 4: Mining, Crafting & Your First Boss
🪨 10. Satu Mine – Iron Ore
- Avoid guards (Lv10).
- Mine 10+ Iron Ore, exit/re-enter for respawn.
- Heal at the Inn before Primo Woods.
🌳 11. Primo Woods – Wood Gathering
- Use the Saw to clear the way.
- Defeat Level 2 enemies, gather 20+ Wood.
- Right path → items. Left path → Wood Shield chest.
- Pull the central switch, return to entrance.
🛠️ 12. Blacksmith Training
- At Tsugi Workshop, use the anvil to:
- Level Blacksmith skill (press down at hammer center).
- Save before each attempt—failure destroys hammer.
- Craft the Tabar Axe.
- Rest, stock up, then return to Primo Woods.
- Level Blacksmith skill (press down at hammer center).
- Save before each attempt—failure destroys hammer.
👹 13. Boss: Lv3 Carbuncle
- Pull the switch again, navigate to boss path.
- Equip:
- White Mask for Blind immunity.
- Earth Aspect weapon (e.g. Tabar Axe)
- White Mask for Blind immunity.
- Earth Aspect weapon (e.g. Tabar Axe)
Boss Details:
- Buffs:
- Primo Woods Cover (reduce non-elemental damage)
- Frenzy, Magic Reflect, etc.
- Attacks:
- Ruby Blast (Light Magic + Blind)
- Ruby Missile (Earth multi-hit)
- Ruby Light (LV4 charge, inflicts Blind/Slow/Silence)
Strategy:
- Use Devil’s Cut and elemental weapon.
- Guard against Ruby Light.
- Heal as needed.
Victory = Boss joins your party + unlocks Mizu City.
🌊 Chapter 5: Entering Mizu City
🎭 14. Masked Guy & QTE Battle
- Watch the cutscene carefully.
- Battle includes QTE—failure = instant death.
- Rewards:
- Thunder's Thrust
- Emblem Steal
- Breaking Triple Six
- Thunder's Thrust
- Emblem Steal
- Breaking Triple Six
Next: Visit the PUB to unlock Mizu Castle.
🆔 15. Mizu Castle Access
- Talk to green-haired Cat Girl near fish stall for Guild ID.
- Head to Mizu Castle, watch scene, return to Mizu City.
⚙️ 16. Brewing Area & Flash Spear Blueprint
- Speak to NPC in green cloak (near square fountain).
- Go to Brewing Area → talk to blonde mage girl.
- Get the Blueprint Flash (needed later).
Other Tasks:
- Visit Library.
- INN Subquest:
- Pick up package near river to the south.
- Return it to Cute Girl at INN.
- Later, return to Tsugi to craft Flash Spear.
⚡ Chapter 6: Thunder Trials & Rock Hill
🔩 17. Thunder Xstal & Crafting
- Buy pot from bald pot seller near Adventurer Guild.
- Fill with water at Brewery.
- Use Thunder Xstal station (timing minigame).
- Receive Knn Potions (or craft manually).
⛰️ 18. Rock Hill Navigation
- Use Pickaxe to mine rocks.
- Avoid landmines with Karen as leader.
- Enemies (Lv4) can inflict:
- Poison
- Rabies
- Stop/Death (via Blue/Red Fang attacks)
- Poison
- Rabies
- Stop/Death (via Blue/Red Fang attacks)
Preparation:
- Equip Detox Earrings or bring Antidotes.
- Need funds? Take Quest #222 “New Fields” for:
- 3,600 Ruu
- Earth Xstal
- Rice (used in cooking later)
❤️ 19. Karen Bonding Event
- Visit INN in Tsugi:
- “Yes” at first prompt, “No” at second = Lone Wolf mode.
- Visit woods south of INN → talk to Karen.
- Gain:
- Bond EXP & Cap
- Unlock secondary potential
- Rest to bring Karen back.
- “Yes” at first prompt, “No” at second = Lone Wolf mode.
- Bond EXP & Cap
- Unlock secondary potential
🐉 Chapter 7: Boss – Weakened Lv100 Leviathan
🧘♂️ 20. Meeting the Inventor
- At Rock Hill summit, talk to Hendro.
- Learn Meditation: restores 50% HP for 3 Sp (5-turn cooldown).
🌊 21. Leviathan Boss Fight
- Weakness: Thunder
- Absorbs: Water
Hazards:
- Attacks can give you Water Saber → heals Leviathan!
- Below 50% HP, gains:
- Frenzy
- Reflective Water (30% reflect)
- KZL Boomerang (50% reflect)
Battle Tips:
- Use Thunder’s Thrust
- Charge Magic Cannon Plasma Beam (Karen)
- Use Emblem Steal + Magic Sacred Break Spell to dispel buffs
- Switch to Flash Spear if affected by Water Saber
Reward: Possible drop → Leviathan Armor (Absorb Water)
📦 Chapter 8: Post-Battle Events
🕹️ 22. Aftermath
- Survive a QTE or redo the fight.
- Watch long flashback → wake up at Mizu City INN.
Bonus Event:
- If you introduced Karen to Mai earlier:
- Receive Fishing Rod + Hook
- If not, these can be bought later.
Extra Loot:
- Check 3 large crates (2F of INN) for Light Xstal.
- Room cost hack: Say “No” at prompt to lower it to 5 Ruu.
1. Leaving the INN – Important Warning
- Do Not Enter Lone Wolf Mode:
- Reason: Leaving the INN in Lone Wolf mode before the upcoming scene triggers Dauna to jump from the roof and backstab you (resulting in an instant game over).
- Reminder: Even if you bring Karen along, she may also attack you if you fail her QTE when she points her swordGun at you. (Dauna outfit vaguely resembles Tifa from FF7 so you won't missed her).
- Reward:
- Once the scene is over, you’ll gain a new skill called Steal (which lets you pilfer enemy money, items, equipment, etc.).
2. Preparing for Your Next Destination
- Target Destination: Mizukage Tower.
- Optional Side Activities Prior to Departure:
- Fishing in Primo Woods:
- If you acquire the Fishing Rod early, consider fishing for treasures in the ponds.
- Tip: Always save your progress before starting the fishing minigame. Failing the minigame or losing your hook can render your rod useless.
- Acquire Candles:
- Visit the wandering merchant (referred to as Cat) to buy candles.
- Purpose: The next destination is very dark; while candles (or torches) help improve visibility, note that their countdown continues even during battle.
- Advice: They aren’t strictly necessary if you’re careful but don’t blame the guide if you inadvertently trigger a trap.
- Fishing in Primo Woods:
3. Entering Mizukage Tower
- Exploration at the Entrance:
- When you reach the Mizukage Tower, note that there is a basement accessible from downstairs.
- Chests and Traps:
- Feel free to check all chests (even the open ones), but avoid those with traps.
- Use Karen’s Danger Detection to help identify traps.
- Floor Hazards:
- Floor 1 (F1):
- Watch for giant holes.
- Floor 2 (F2):
- Beware of hole traps.
- Recommendation:
- Let Karen lead the way on floors 2 and 3 so she can spot traps for you; if you fall, your party takes damage and you’ll be sent to the basement, forcing you to redo from F1 all over again.
- Floor 1 (F1):
4. Combat and Environment in Mizukage Tower
- Enemy Information:
- Enemies here are weak (around Lv5) and can often be overkilled with one attack if you use the Cat Grip ability and dual wield one-handed weapons (such as the Tabar Axe and the Ratna Knife from the Primo Woods pond).
- Potential Status Effects:
- Watch for Blind status (equip a White Mask to help prevent Blind which causes missed attacks).
- Groups of enemies may include a leader with skills like Evade Physical, Dual Attack, or Haste.
- For effects that counter your physical attack (like Evade Physical), have Karen use her Magic Attack.
- Pre-Boss Preparations:
- Before stepping onto floor 4 (the Rooftop), ensure you’ve copied the enemy’s Blinding Magic (called Togel) if you plan to use Karen’s tactic.
- Note that until you reach the rooftop, Dauna may assist by inflicting Fear on all characters (both enemies and Karen).
5. Rooftop Encounter – The Karin Duel
- Initial Rooftop Scene:
- Upon reaching the rooftop, you’ll encounter Jebraw (the Masked Guy) again.
- QTE Reminder:
- He attempts an instant kill with his signature thunder attack if you fail the QTE.
- If you succeed, Karin intervenes by striking him, causing him to flee.
- Duel Challenge with Karin:
- Format: One-on-one—Karen does not participate in this duel.
- Karin’s Starting Buffs (Sun Blessings):
- Reduces damage she takes by half.
- Doubles her Agility.
- Regenerates her HP by 10% each turn for five turns.
- Grants immunity to Fire, Thunder, and Light damage until Sun Blessings wear off.
- Note: This renders your Thunder's Thrust ineffective during that period.
- Increases damage taken from Ice, Water, and Dark elements by 50%.
- Additional Abilities:
- Karin starts with effects such as [Dispel Block], [Pierce], [Counter Heal], and [Maintenance].
- When her HP drops below half, she may gain further buffs like a second [Dispel Block] (if the first has worn off), [Ward of Undying], [HP Regen], and [Pseudo-Overload] (which temporarily doubles her attacks while sacrificing defense).
6. Strategies to Defeat Karin
Tactic Options:
Karen Tactic:
- Use the Breaking ability to quickly unlock Magic Command.
- Then use Togel (copied Blinding Magic) to inflict Blind on Karin, drastically lowering her hit rate.
- Repeat the process until she is defeated.
Leviathan Tactic:
- Prior to battle, equip the Leviathan Armor.
- Avoid using Emblem Steal (as it wipes the Grant Water Aspect).
- Use Breaking quickly to unlock Magic Command and cast Grant Water Aspect.
- When Karin is inflicted with Water Saber, her attacks will heal you due to your armor’s [Absorb Water] effect.
- Note: Water Saber does not trigger boss resistance and lasts 5–10 turns. Act quickly, as Magic Grant Water Aspect has a 10-turn cooldown.
- (Azure Spike is an alternative but has a long charge time and consumes a lot of MP.)
Additional Reminder:
- Be sure to evade Karin’s four-charge (orange) ability called Demoralize since it may inflict Paralysis—stay cautious and guard appropriately.
7. After the Duel
- Karin Joins Your Party:
- Once defeated, Karin joins your party.
- Bonding Note:
- Karin’s starting Bond EXP is based on your HP percentage after the duel.
- Aim to finish the fight with full HP to quickly level up her Bond Level.
- Benefits of Karin’s Bonding:
- Unlocks her potential.
- Allows you to ride her on sections with jumping spots.
- Party Management:
- Karin also provides the party item Format Pen, which allows you to adjust your party formation (accessible using the “S” key for a shortcut).
8. Post-Tower Options
- Next Destinations:
- After clearing the tower, you may head back to Tsugi and Mizu cities.
- Objectives include:
- Letting Karin learn new skills from the libraries.
- Completing a subquest in Mizu City for a Dauna class-up item.
[Piercing the Rock Mountain]
Entry & Initial Path
- Upon entering Rock Mountain, a cutscene plays.
- No QTEs yet, follow the linear path to the summit.
- Enemies are similar to Rock Hill (Lv7), with some Lv10 assassins. Most can be defeated in 1–2 turns.
Encounter with Hendro
- Hendro blocks the path briefly and gives you the key item: Breaker.
- This is essential for progressing later.
Midway Summit Events
-
You’ll meet a woman who triggers a QTE (press "Z" multiple times).
- WARNING: Fail this QTE intentionally.
- Success = instant game over (Level 100+ boss fight).
- Fail it by pressing the wrong button or letting the timer run out.
- WARNING: Fail this QTE intentionally.
-
After failing the QTE:
- Otama joins your party.
- Continue to the summit.
Summit Events
- Sparkle on the floor triggers another QTE (bungee jump with no rope).
- Failing = death.
- Succeeding = unlock new AoE Earth skill.
- An unconscious man in green (seen earlier in Mizu) is taken away by a winged woman.
- If you don't have a Pickaxe, he drops it.
- If you do, he drops 4x R Reinforce (used for gear upgrades).
Optional Actions Before Proceeding
- Return to Tsugi or Mizu for:
- Otama’s library entries.
- Supplies (torches, candles).
- At the summit, look for a white animated circle near a tree.
- If Karin’s bond is high, she can use Jump to return instantly to entrance.
- Tip: Use Karin’s Jump often, it skips large distances in cities (~100x100 grids).
About Otama
- Otama is more than she claims:
- Tanker, Bard, Tailor.
- Make her party leader, then:
- Use any crafting table to make Ropes.
- Need leather? Buy from:
- Mizu City (red-haired man at gate).
- Tsugi City NE (only “sometimes” sells).
- Need leather? Buy from:
- Use rope on:
- Sparkle tile in Tsugi City (climb up to wood farm zone, enemy-free).
- Rock Hill SE for a red chest with Tempest Lance (key weapon vs next boss).
- Use any crafting table to make Ropes.
Rock Mountain – Cave Section
Preparation Checklist
- Level up Otama’s Bond.
- Get torches/candles.
- Make sure to complete summit events first.
- Optional: Make Otama your Tank, Karin your DPS with Tempest Lance.
Entering the Rock Cave
- Before the summit, find a cracked wall, use Breaker.
- Inside, find Dauna (northeast cave area):
- She takes your Cure Potion XL.
- QTE to stop her from running.
- Success = joins your party until Fon Fon Castle.
- She’s under-equipped but has Shot skill (80% kill chance on mobs).
- Doesn’t need library readings, she learns her special skills automatically by leveling up.
Navigating the Cave
- Northwest = downstairs lead to darkness.
- Use candles/torches.
- Find another Breaker (SW part of cave).
- Beat the boss guarding it to exit.
Boss Fight: Golemu
Overview
- Type: Earth-elemental Golem.
- Immune to Earth, weak to Wind.
- Always start with Earthen Wall (BP = current HP).
- Follows up with:
- Shield, Ward of Undying, Frenzy (after HP < 50%).
- Earth Render, Quake, basic physical attack.
- Rarely uses Stop or healing.
Suggested Strategy
- Karin (DPS):
- Tempest Lance > Dash (Haste) > Flame Saber > Burning Horn (Overload) > Lunge (Pierce).
- Otama (Tank/Bard):
- Equip Sylphid Harp, Leviathan Armor.
- Turn 1: Debus > Fluffy Fox/Wise Fox for BP/NDP.
- Then use continuous songs (regen BP/SP).
- You (Support):
- Cast Breaking, Grant Water Aspect.
- Use Emblem Steal for skills (e.g., Earth Render).
- Steal Golemu Armor after [Maintenance] is broken.
- Focus on Stop spells or supportive actions.
Tip: Tempest Lance's Lunge with Overload bypasses Golemu's BP.
Note: If lacking Sylphid Harp, use the best Wind gear/skills available.
Post-Battle
- Use Breaker on wall behind Golemu to clear darkness and exit.
- Exit leads to new area on Rock Mountain.
- Loot all nearby chests.
- Proceed east to unlock Fon Fon Castle on world map.
[A kingdom in mid of Nowhere]
1. Fon Fon Castle
- Talk to Jebraw (Masked Guy) for a short scene (no QTEs).
- Dauna leaves your party afterward.
- New area unlocked: Maduin.
2. Maduin City: Exploration & Subquests
- Do the usual item hunt, and check the Library for allies.
- Talk to Endora at the INN 2F for a funny scene (Otama teases Eden) and receive the Swallow Saber Blueprint.
Subquest: Ticket Hunt
- Buy 1 ticket from the Reseller Thug (haggle down to 200 Ruu).
- Find 2 more tickets:
- Behind the left Colosseum pillar.
- From the Colosseum Bunny Girl—talk repeatedly with Karin as leader.
Subquest: Blaze Blueprint
- Buy/Get 99 bread to complete.
Crafting Swallow Saber
- Gains a damage boost from Water Pain, useful in deserts.
- Requires Iron, Mythril, and Water Xstal:
- Water Xstal: Trade a Map to the Sailor (southeast Mizu City park) for up to 10 (haggle available).
- Mythril: Mine in Rock Cave.
3. Colosseum Tournament
- Talk to right-side Bunny Girl, then the Gate Knight.
- You fight alone (Karen and Otama temporarily leave).
- Optional save point to the north—you're likely already saved near the Colosseum entrance.
Boss 1: Jebraw (Masked Guy)
- You start with powerful buffs from your late mother (former champion).
- No elemental resistances, any weapon works.
- Avoid using Golemu and Leviathan armor:
- Thunder attacks destroy Leviathan Armor.
- Wind skills counter Golemu Armor.
- Watch for "Earth Release" (inflicts Slow Petrify):
- Level 3 charge (yellow animation).
- Guard or Float to evade.
- At low HP, may use Dispatch (insta-kill) – rare.
- Strategy: High DPS; defeat quickly.
Boss 2: Rosen Kreuz
- Make a separate save in case Karen and Otama are ill-equipped (you can't change their gear until the end of the tournament).
- Has 5x Undying Ward stacks, removing each boosts her damage.
- No elemental absorption.
- Danger zone:
- In Raging Berserk, may use Flying Dragon Slash after a [!] prompt.
- Can be Guarded against, but always deals at least 1 damage.
- Mostly uses physical attacks, equip highest DEF gear even with element weaknesses.
- Immune to Saber effects and ailments.
- Strategy: Defeat her through strength and defense.
After Victory: Scene with Rosen in her room (optional skip).
4. Final Arena Boss: Angel Subordinate
- Auto-triggered scene + QTEs during Cecila fight.
- First true Angel boss you faced once you win the tournament, Karen and Otama will join the fight.
Boss Tips
- Has [Astral] passive, immune to physical attack.
- Absorbs Light, weak to Dark.
- Equip MAG-boosting gear, use Dark magic.
- Key attacks:
- Cloudy Heaven: inflicts Death Sentence to all.
- Counter with Ruby Light (Karen’s Carbuncle ability) to reflect magic.
- No mental resistances, Otama can exploit with Charm or Confusion to stalling for Spell Cooldown.
- At 50% HP:
- Gains Ward of Undying + Blessings (regen and BP over time).
- Use Sacred Break Spell to dispel the effects and prevent the boss from regaining it's HP.
- Strategy: Go all-in with magic, don't bother with physical attacks as they won't hit or missed.
After Victory:
- Chance to get Punish Blueprint.
- Rosen joins the party.
- Proceed to INN, then to Iapara Village.
5. City Changes & Optional Events
- Visit the Library with Rosen.
- New NPCs & Quests:
- Scholar: simple book delivery to Iapara Village.
- Rich man: Trade your Pot (from Mizu pottery) for Gold Bars.
- Don't sell the Gold Bars – they’re a Class Up item.
- Poor youth: buy Dirt (10K Ruu) and receive a Shovel (triggers hidden flag).
- Alt: Blacksmith’s Shovel (6K Ruu) if skipping flag.
Warning: Avoid Lone Wolf Mode, leads to game over during Mai’s scene.
6. Shovel Usage & Hidden Loot
- Use the Shovel to dig up treasure:
- Near Jebraw’s house: Lockpick (can be duplicated).
- Near Dauna’s spot (beside the rock).
- Other locations: Primo Woods, Mizu City, etc.
- In Mizu City’s Brewing Area, use Rosen as leader to lift the bucket and access a red chest.
7. Final Prep
- Head to Iapara Village.
- Deliver the book and wrap up subquests before advancing.
[The Frontier Village]
Upon arrival at Iapara Village, head to the old PUB, its entrance blocked by wooden barricades. Assign Rosen as lead—she can lift and throw the barricades to open the path. Inside the fake PUB, go upstairs to find a guide NPC who asks for a password. DO NOT answer using the given option—this will kill your party. Instead, press [X] as if haggling. You'll be granted entry to Cat’s Cat, Frey’s hidden base.
Frey sells nearly every material you’ll need. If you missed her event flag back in Mizu City, she’ll give you a harsh test: bring her 999 fish. If you succeed (and survive her death spell), she becomes your buddy and grants you a Guild ID. If you did catch her event in Mizu, this entire hurdle is skipped.
Now’s a good time to stock up and craft gear, especially because the next areas will be punishing. For example, crafting the Punish Axe is advised—it’s especially effective against Undead.
After you’re done prepping, speak to the NPC by the pond (center of town), then go west where you'll meet Dauna.
Dauna Recruitment
- She demands 5,000 Ruu to join your party.
- If you're broke, she’ll pity you and hand you some change BUT she does not join your party.
- Make sure you have the funds so she’ll actually join, because:
- She has strong AoE skills, ideal for the Death Forest ahead, which is crawling with Undead.
Death Forest
- The enemies here are Level 13 Undead.
- Basic attacks won’t truly “kill” them unless they carry Light-elemental properties or certain elemental skills. Otherwise, they regenerate.
- Effective ways to defeat Undead:
- Use Light-element weapons, skills like Thunder’s Thrust, or Dauna’s Summons (from Nesian Command).
- Dauna’s magic is effective even with low MAG, since these enemies don’t resist magic and don’t scale well against it.
- Undead Traits:
- Recovering HP hurts them (Regen will deal damage).
- Drain spells reverse (you lose HP/MP instead).
- Fire damage gives them [Kismet] (Black Flame).
- S.Ghosts are dangerous, take them out quickly.
- If the battle drags too long, Frey may assist you, if she’s your buddy.
- On the 13th turn, the enemy may receive assist:
- A Burner-ranked Evil Spirit (Lv 25 Mid-Boss) appears.
- If you're unprepared, it’s strongly advised to flee before that happens.
Equip Golemu Armor to reverse the Life Leash spell (Earth element drain), which will then heal you instead—makes for great counterplay.
The forest is a simple but large maze. Your objective is to find an NPC in the southwest corner. Get all loot, including Ermah wood from Trees, before talking to the NPC. This NPC triggers a scene that adds Arya Desert to the world map.
Arya Desert
- Enemies are Level 14, not dangerous.
- Occasionally, your whole party and enemies get bombarded with Shuriken inflicting [Explosion]—the culprit appears later.
- Grab all treasure chests.
- Optional: Use Saw on Cactus for juice (QTE):
- Success = small HP recovery.
- Fail = poison.
- Follow footsteps, but don’t step on them.
- At the end, you'll face the masked guy again.
- Watch for a QTE.
- If Otama hasn't learned Shadow Clone Song, the masked guy will kill you instantly.
After the scene, go north to an Oasis:
- Enjoy a lighthearted scene, hehehehe~
- DO NOT select “I don’t” or you'll trigger a BAD END (game over).
Finish up and exit east to unlock Pyramid on the world map.
Pyramid
- Golemo (inferior Golemu) protects mages with Ally Guard.
- Weak to Thunder and Fire.
- Karen is great here to cover the party from mages.
- Ancient Lore Assist? may cast Evade Physical on everyone for 5 turns—bring magic user to the main party if you aren't confident to fask kill mobs.
First Floor:
- Maze with spike traps and switches.
- Grab blue chest (north > west > north > east).
- Flip switch to lower spikes and continue forward.
Second Floor:
- Obvious hole traps. Let Karen lead for warning signs.
Third Floor:
- Encounter with Sphinx and a riddle. Answer: “Human”.
- Sphinx joins your party, grants:
- Ring of Magic
- Setan Kober (Dagger)
If you hired Dauna earlier, she’s waiting outside the Pyramid (west path). Sometimes Frey is nearby (east path).
Maduin - Miracle Cure
- Return to Maduin INN.
- Give 2 key items to Mai—she creates Miracle Cure.
- Use it on the unconscious elf.
- King of Fon Fon summons you.
Fon Fon Castle
- You’ll receive:
- Keris Agni
- A reward, based on your dialogue choices.
Explore:
- Library with Sphinx
- Craft items
- Rest at INN
- Prepare supplies
Once ready, Kakao Desert is now open.
Kakao Desert
- First area: narrow zigzagging path walled by cactus.
- Second area: simple maze with mirage teleport traps.
Path through mirage maze:
- East (hit cactus), north, east, south, east (teleport).
- North, then east before wall to dead end (teleport).
- West, north, west before wall, then north at cactus wall (teleport).
- Reach northwest for an oasis and a short scene.
Boss: Sand Worm
-
If Dauna is Lv 18, use her:
- Half Better to boost MAG.
- Charge Gigaflare (3 turns)—wipe the boss in ~5–6 turns.
- Beware: Half Better cuts her Max HP in half (HP% retained).
-
If not using Dauna:
- Kill Golemo first.
- Sand Worm:
- Absorbs Earth.
- Resists Dark, Fire, Ice, Thunder, Earth.
- Weak to Light, Wind, Water.
- Uses: Shockwave, Quake, Thunder, Sand Field (inflicts Blind).
- Below ¾ HP = gains Frenzy.
- Below ½ HP = gains Ward of Undying + Devilish.
- Ultimate: Quicksand (Stun + Down).
Defeat it and exit the area to unlock Mount Kaelo on the world map.
Next Step
Before heading to Mount Kaelo:
- Craft Blaze Sword if blueprint available.
- Final prep time: item restock, gear upgrades, bonding, etc.
[Mount Kaelo the Border of Desert and Snow]
1. Cecila Duel (Solo Battle)
- After the entrance, you’ll meet Cecila blocking the path.
- Talk to her when you are ready to duel. You will fight her solo, no allies will help you in this fight only.
- No Game Over if you lose, and story progress is unaffected.
But winning is recommended to get items like:- Princess Ring, Tome of Heal, or rarely Gladius.
- Tips to win:
- High DEF & MDF, even stronger than Leviathan.
- Stacks NDP (Non-Damage Points) during dialogues.
- Use Magic Penetrate Up (copied from Satu Mine guards) to bypass her defense.
- Beware:
- Ether Counter – triggers after NDP breaks or from Day Star. Avoid attacking when active.
- Wrath Guard + Auto Guard combo – can reflect damage unpredictably.
- Angelic Boost – buffs all her stats.
- Resistant to most status effects (except Poison).
- Will occasionally heal with Meditation or fully recover with Last Knight Kzl.
- Strategy: Use basic attacks when she didn't use Ether Counter, Charge Skills are risky, heal with potions/Meditation when needed, and steal Bandage from her if possible.
2. Elf Girl Joins
- After the battle, examine the snowman to trigger a scene where the cured Elf Girl joins your party.
- The path ahead unlocks.
Mount Kaelo - Path to the Summit
Enemies:
- Golemo – manageable.
- Ninja – fast, not too threatening.
- Sage – dangerous support/caster hybrids. Take them out first or use Karen’s Ruby Light for protection.
Progress Tips:
- Avoid Small Red Chest near farm field (loot depends on Sylph battle outcome).
- At the bridge: QTE event (can be deadly).
- After crossing:
- If Dauna is in the party, she leaves here.
- Ninja replaced by Sage going forward.
- Prepare for boss battle before ascending the stairs with the two logs nearby.
Boss: Cerberus
- Absorbs Ice, Weak to Fire.
- Starts with:
- Ward of Undying
- 3 NDP
- Gains buffs at each 25% HP loss:
- +5000 BP
- Perma Barrier, False Data: Life, Frenzy
Attacks & Ailments:
- Deals Ice-element physical & magical damage
- Inflicts:
- Despair (no SP gain by attack)
- Slow Charge
- Confuse, Stop, Deaf (disrupts Otama’s support songs)
- Diamond Reflect – reflects damage taken back to attackers (Use Pierce or Dispel to negate)
Strategy:
- Use Karin’s Overload + Flame Saber
- Equip Blaze Sword if available
- Optional 3rd party member should be Support or Tank (Mira/Otama)
- Lexar starts battle with Pseudo-Immortality (resurrection + SP boost) automatically during this battle only.
- Drops: Tiger Skin (BeastMaster effect), no useful steals
Sylph Battle (Summit)
Key Mechanics:
- Goal: Land a single hit to win the battle.
- Starts with Wind Counter (like Ether Counter, Wind-element damage).
- If Mira & Rirurira present: unique dialogue warning not to attack during counter.
Danger Moves:
- Shark Cyclone – reduces HP by a LOT.
- Shimsham – halves HP
- Lasts ~10 turns, at Turn J:9, be ready to strike.
Strategy:
- Don’t wear Golemu Armor (Vulnerable to Wind)
- Wait for Wind Counter to drop, then immediately land a hit.
- Failure to act quickly = Wind Counter resets
- Defeating Sylph in one Hit K.O = chance to obtain Blueprint Bayu
Post-Battle Outcome:
- Sylph becomes a summon skill for buffs.
- Chest Loot Logic:
- If you own Blueprint Bayu = Red Chest gives Blueprint Ratna
- If not = Red Chest gives Blueprint Bayu
- You can refight Sylph for drop later, so delay chest opening if you didn't get the Blueprint Bayu and you seek a Completion/Blueprint Ratna.
Post-Summit & Map Expansion
- Wind Barrier disappears, unlocking path to the east exit.
- World Map unlocked with Dadakan now accessible.
Dadakan Town:
- Enter building with a Save Point for cutscene.
- Unlocks Zukaru City on map.
- Explore for items and accept Sub Quests.
- Sub Quest Objective: item in Mizukage Tower’s basement
- When ready, head to Zukaru City.
🏙️ Zukaru City – Capital of the Holy Kingdom
⚔️ Duel at the Waterways
How to Start:
- Go northeast, near the Library building.
- Head downstairs and talk to the blond character to initiate the duel.
Important Notes:
- No Game Over on losing.
- Winning randomly rewards you with:
- Goldark Sword or Goldark Saber (Lv 40+ weapons)
✅ Preparation Tips
- Equip Golemu Armor (absorbs Earth damage).
- Use Cat Grip to dual-wield your strongest weapons.
- Optional but helpful: gear with [Null Stun] effect.
🧠 Battle Strategy
- Goldark begins with [Destiny]: absorbs all elements for 5 turns.
- Use Sylph summon or simply Guard.
- Stick to pure physical (non-elemental) attacks.
Watch Out For:
- Final Rampage + Flying Dragon Slash = very deadly combo.
- Lv 6 Max Charge: massive unblockable explosion (~2–3k damage).
→ Guard to avoid it. - Minor self-healing from her triple aura slash.
💡 Strategy:
Wait until [Destiny] ends, then attack hard, guard wisely, and heal when needed.
Post-Battle Reward:
Rosen gains a key item to unlock her Morph Skill at Maduin Library.
📚 Zukaru Library & Optional Events
The Zukaru Library is your last major learning hub—don’t skip it.
🔍 Key Activities:
- Check for a hidden class-up-only section (see God Shrine below).
- Finish optional quests before moving on to the Temple:
- Item hunts
- Sub-quests
- Maid House Window: Open/close curtains to receive a Blueprint.
- Return to Maduin Library with Rosen for Morph Skill.
🛠️ Crafting & Exploration Tips
- Craft Breaker Tools (Mira as party leader) to clear Temple blockades.
- Sneak into Cecila’s house (optional).
🎣 Sub-Quests
-
Sailor Quest:
- Rewards: Fishing Rod or Meduas Mirror
- Note: Only get Meduas Mirror if you already own the Fishing Rod.
-
Torch Quest:
- Reward: Codex E-77 (Magic: Continual Light – great for dark areas)
Karin Jump Tips:
Look carefully—snowy areas may hide jump spots used by Karin due to blending colors!
🏛️ The Temple
🔹 First Floor
- Safe zone: No enemies.
- Loot:
- Treasure chests
- Hidden item in waters
- Several NPCs to talk to
🔹 Second Floor
- Enemies appear (Lv 21), but they’re slow.
- Mostly Uses Physical Attacks but they're powerful.
- To Counter enemy attacks use skills like:
- Sphinx’s Mirage
- Karen’s Counter Stance
🗺️ Navigation:
- Two staircases (left/right) both connect.
- If you have a Breaker Tool, smash the middle blockade for a shortcut.
🔹 Third Floor
- More path splits and reconnects.
- Use Breaker Tools to clear cracked blockades.
Uncracked blockade?
- Hit it with Rosen as leader.
- Still stuck? Use a Pickaxe to clear debris.
🔹 Fourth Floor – Boss Room
⚙️ Boss: Mechanical Droid
- Element Resistance: Strong against most elements except Water.
- Starts with 20 NDP (null damage points).
- Very slow and defensive.
- Attacks are weak, making this a durability test.
Rewards:
- No useful steals or drops. This battle is more about progression than loot.
🛕 God Shrine (Optional Upper Floor)
🔓 How to Access:
- Use Breaker Tools to access hidden stairs above the boss room.
💼 What’s Inside:
- Two Golden Chests (require Golden Key).
- Class-Up NPC to promote your allies.
🔮 Class-Up System Explained
- Party member must be Lv 18+.
- Choose one of two paths:
- Light Path
- Dark Path
Warning:
Choosing one locks out the other’s exclusive skills (except for a certain characters).
After Class-Up:
- Exit using the stairs or teleport circle (returns you to Dadakan).
✝️ Holy Palace Scene
- From the Temple’s First Floor, go behind the central statue to reach the Holy Palace.
🎬 Cutscene:
- A major story event with the King unfolds here.
- Climb to the second floor (west stairs) to trigger the party reunion event.
🧳 Before You Leave:
- Loot everything inside the palace!
- Optional Fishing Spot outside:
- May reward you with free magic books
- Can be repeated, but results are random.
➡️ Next Destination: Tsugi City Season 2
Once you’re finished with the Temple, God Shrine, and Holy Palace, your next main story destination is:
🏙️ Tsugi City
Prepare well—tougher trials await.
To be continue in Season 2
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