[The Beginning]
1. Leaving the INN – Important Warning
- Do Not Enter Lone Wolf Mode:
- Reason: Leaving the INN in Lone Wolf mode before the upcoming scene triggers Dauna to jump from the roof and backstab you (resulting in an instant game over).
- Reminder: Even if you bring Karen along, she may also attack you if you fail her QTE when she points her swordGun (her outfit vaguely reminds you of Tifa from FF7).
- Reward:
- Once the scene is over, you’ll gain a new skill called Steal (which lets you pilfer enemy money, items, equipment, etc.).
2. Preparing for Your Next Destination
- Target Destination: Mizukage Tower.
- Optional Side Activities Prior to Departure:
- Fishing in Primo Woods:
- If you acquire the Fishing Rod early, consider fishing for treasures in the ponds.
- Tip: Always save your progress before starting the fishing minigame. Failing the minigame or losing your hook can render your rod useless.
- Acquire Candles:
- Visit the wandering merchant (referred to as Cat) to buy candles.
- Purpose: The next destination is very dark; while candles (or torches) help improve visibility, note that their countdown continues even during battle.
- Advice: They aren’t strictly necessary if you’re careful but don’t blame the guide if you inadvertently trigger a trap.
- Fishing in Primo Woods:
3. Entering Mizukage Tower
- Exploration at the Entrance:
- When you reach the Mizukage Tower, note that there is a basement accessible from downstairs.
- Chests and Traps:
- Feel free to check all chests (even the open ones), but avoid those with traps.
- Use Karen’s Danger Detection to help identify traps.
- Floor Hazards:
- Floor 1 (F1):
- Watch for giant holes.
- Floor 2 (F2):
- Beware of hole traps.
- Recommendation:
- Let Karen lead the way on floors 2 and 3 so she can spot traps for you; if you fall, your party takes damage and you’ll be sent to the basement, forcing you to replay sections from the Rock Hill Save Point.
- Floor 1 (F1):
4. Combat and Environment in Mizukage Tower
- Enemy Information:
- Enemies here are weak (around Lv5) and can often be overkilled with one attack if you use the Cat Grip ability and dual wield one-handed weapons (such as the Tabar Axe and the Ratna Knife from the Primo Woods pond).
- Potential Status Effects:
- Watch for Blind status (equip a White Mask to help prevent missed attacks).
- Groups of enemies may include a leader with skills like Evade Physical, Dual Attack, or Haste.
- For effects that reduce your physical damage (like Evade Physical), have Karen use her Magic Attack.
- Pre-Boss Preparations:
- Before stepping onto floor 4 (the Rooftop), ensure you’ve copied the enemy’s Blinding Magic (called Togel) if you plan to use Karen’s tactic.
- Note that until you reach the rooftop, Dauna may assist by inflicting Fear on all characters (both enemies and Karen).
5. Rooftop Encounter – The Karin Duel
- Initial Rooftop Scene:
- Upon reaching the rooftop, you’ll encounter Jebraw (the Masked Guy) again.
- QTE Reminder:
- He attempts an instant kill with his signature thunder attack if you fail the QTE.
- If you succeed, Karin intervenes by striking him, causing him to flee.
- Duel Challenge with Karin:
- Format: One-on-one—Karen does not participate in this duel.
- Karin’s Starting Buffs (Sun Blessings):
- Reduces damage she takes by half.
- Doubles her Agility.
- Regenerates her HP by 10% each turn for five turns.
- Grants immunity to Fire, Thunder, and Light damage until Sun Blessings wear off.
- Note: This renders your Thunder's Thrust ineffective during that period.
- Increases damage taken from Ice, Water, and Dark elements by 50%.
- Additional Abilities:
- Karin starts with effects such as [Dispel Block], [Pierce], [Counter Heal], and [Maintenance].
- When her HP drops below half, she may gain further buffs like a second [Dispel Block] (if the first has worn off), [Ward of Undying], [HP Regen], and [Pseudo-Overload] (which temporarily doubles her attacks while sacrificing defense).
6. Strategies to Defeat Karin
Tactic Options:
Karen Tactic:
- Use the Breaking ability to quickly unlock Magic Command.
- Then use Togel (copied Blinding Magic) to inflict Blind on Karin, drastically lowering her hit rate.
- Repeat the process until she is defeated.
Leviathan Tactic:
- Prior to battle, equip the Leviathan Armor.
- Avoid using Emblem Steal (as it wipes the Grant Water Aspect).
- Use Breaking quickly to unlock Magic Command and trigger Grant Water Aspect.
- When Karin is inflicted with Water Saber, her attacks will heal you due to your armor’s [Absorb Water] effect.
- Note: Water Saber does not trigger boss resistance and lasts 5–10 turns. Act quickly, as Magic Grant Water Aspect has a 10-turn cooldown.
- (Azure Spike is an alternative but has a long charge time and consumes a lot of MP.)
Additional Reminder:
- Be sure to evade Karin’s four-charge (orange) ability called Demoralize since it may inflict Paralysis—stay mobile and guard appropriately.
7. After the Duel
- Karin Joins Your Party:
- Once defeated, Karin joins your party.
- Bonding Note:
- Karin’s starting Bond EXP is based on your HP percentage after the duel.
- Aim to finish the fight with full HP to quickly level up her Bond Level.
- Benefits of Karin’s Bonding:
- Unlocks her potential.
- Allows you to ride her on sections with jumping spots.
- Party Management:
- Karin also provides the party item Format Pen, which allows you to adjust your party formation (accessible using the “S” shortcut).
8. Post-Tower Options
- Next Destinations:
- After clearing the tower, you may head back to Tsugi and Mizu cities.
- Objectives include:
- Letting Karin learn new skills from the libraries.
- Completing a subquest in Mizu City for a Dauna class-up item.
[Piercing the Rock Mountain]
Entry & Initial Path
- Upon entering Rock Mountain, a cutscene plays.
- No QTEs yet, follow the linear path to the summit.
- Enemies are similar to Rock Hill (Lv7), with some Lv10 assassins. Most can be defeated in 1–2 turns.
Encounter with Hendro
- Hendro blocks the path briefly and gives you the key item: Breaker.
- This is essential for progressing later.
Midway Summit Events
-
You’ll meet a woman who triggers a QTE (press "Z" multiple times).
- WARNING: Fail this QTE intentionally.
- Success = instant game over (Level 100+ boss fight).
- Fail it by pressing the wrong button or letting the timer run out.
- WARNING: Fail this QTE intentionally.
-
After failing the QTE:
- Otama joins your party.
- Continue to the summit.
Summit Events
- Sparkle on the floor triggers another QTE (bungee jump with no rope).
- Failing = death.
- Succeeding = unlock new AoE Earth skill.
- An unconscious man in green (seen earlier in Mizu) is taken away by a winged woman.
- If you don't have a Pickaxe, he drops it.
- If you do, he drops 4x R Reinforce (used for gear upgrades).
Optional Actions Before Proceeding
- Return to Tsugi or Mizu for:
- Otama’s library entries.
- Supplies (torches, candles).
- At the summit, look for a white animated circle near a tree.
- If Karin’s bond is high, she can use Jump to return instantly to entrance.
- Tip: Use Karin’s Jump often, it skips large distances in cities (~100x100 grids).
About Otama
- Otama is more than she claims:
- Tanker, Bard, Tailor.
- Make her party leader, then:
- Use any crafting table to make Ropes.
- Need leather? Buy from:
- Mizu City (red-haired man at gate).
- Tsugi City NE (only “sometimes” sells).
- Need leather? Buy from:
- Use rope on:
- Sparkle tile in Tsugi City (climb up to wood farm zone, enemy-free).
- Rock Hill SE for a red chest with Tempest Lance (key weapon vs next boss).
- Use any crafting table to make Ropes.
Rock Mountain – Cave Section
Preparation Checklist
- Level up Otama’s Bond.
- Get torches/candles.
- Make sure to complete summit events first.
- Optional: Make Otama your Tank, Karin your DPS with Tempest Lance.
Entering the Rock Cave
- Before the summit, find a cracked wall, use Breaker.
- Inside, find Dauna (northeast cave area):
- She takes your Cure Potion XL.
- QTE to stop her from running.
- Success = joins your party until Fon Fon Castle.
- She’s under-equipped but has Shot skill (80% kill chance on mobs).
- Doesn’t need library readings, she learns her special skills automatically by leveling up.
Navigating the Cave
- Northwest = downstairs lead to darkness.
- Use candles/torches.
- Find another Breaker (SW part of cave).
- Beat the boss guarding it to exit.
Boss Fight: Golemu
Overview
- Type: Earth-elemental Golem.
- Immune to Earth, weak to Wind.
- Always start with Earthen Wall (BP = current HP).
- Follows up with:
- Shield, Ward of Undying, Frenzy (after HP < 50%).
- Earth Render, Quake, basic physical attack.
- Rarely uses Stop or healing.
Suggested Strategy
- Karin (DPS):
- Tempest Lance > Dash (Haste) > Flame Saber > Burning Horn (Overload) > Lunge (Pierce).
- Otama (Tank/Bard):
- Equip Sylphid Harp, Leviathan Armor.
- Turn 1: Debus > Fluffy Fox/Wise Fox for BP/NDP.
- Then use continuous songs (regen BP/SP).
- You (Support):
- Cast Breaking, Grant Water Aspect.
- Use Emblem Steal for skills (e.g., Earth Render).
- Steal Golemu Armor after [Maintenance] is broken.
- Focus on Stop spells or supportive actions.
Tip: Tempest Lance's Lunge with Overload bypasses Golemu's BP.
Note: If lacking Sylphid Harp, use the best Wind gear/skills available.
Post-Battle
- Use Breaker on wall behind Golemu to clear darkness and exit.
- Exit leads to new area on Rock Mountain.
- Loot all nearby chests.
- Proceed east to unlock Fon Fon Castle on world map.
Thanks for catching that! Here's the revised and corrected summary with those changes applied:
[A kingdom in mid of Nowhere]
1. Fon Fon Castle
- Talk to Jebraw (Masked Guy) for a short scene (no QTEs).
- Dauna leaves your party afterward.
- New area unlocked: Maduin.
2. Maduin City: Exploration & Subquests
- Do the usual item hunt, and check the Library for allies.
- Talk to Endora at the INN 2F for a funny scene (Otama teases Eden) and receive the Swallow Saber Blueprint.
Subquest: Ticket Hunt
- Buy 1 ticket from the Reseller Thug (haggle down to 200 Ruu).
- Find 2 more tickets:
- Behind the left Colosseum pillar.
- From the Colosseum Bunny Girl—talk repeatedly with Karin as leader.
Subquest: Blaze Blueprint
- Buy 99 bread to complete.
Crafting Swallow Saber
- Gains a damage boost from Water Pain, useful in deserts.
- Requires Iron, Mythril, and Water Xstal:
- Water Xstal: Trade a Map to the Sailor (southeast Mizu City park) for up to 10 (haggle available).
- Mythril: Mine in Rock Cave.
3. Colosseum Tournament
- Talk to right-side Bunny Girl, then the Gate Knight.
- You fight alone (Karen and Otama temporarily leave).
- Optional save point to the north—likely already saved near the entrance.
Boss 1: Jebraw (Masked Guy)
- You start with powerful buffs from your late mother (former champion).
- No elemental resistances, any weapon works.
- Avoid using Golemu and Leviathan armor:
- Thunder attacks destroy Leviathan Armor.
- Wind skills counter Golemu Armor.
- Watch for "Earth Release" (inflicts Slow Petrify):
- Level 3 charge (yellow animation).
- Guard or Float to evade.
- At low HP, may use Dispatch (insta-kill) – rare.
- Strategy: High DPS; defeat quickly.
Boss 2: Rosen Kreuz
- Make a separate save in case Karen and Otama are ill-equipped (you can't change their gear until the end of the tournament).
- Has 5x Undying Ward stacks, removing each boosts her damage.
- No elemental absorption.
- Danger zone:
- In Raging Berserk, may use Flying Dragon Slash after a [!] prompt.
- Can be Guarded against, but always deals at least 1 damage.
- Mostly uses physical attacks, equip highest DEF gear even with element weaknesses.
- Immune to Saber effects and ailments.
- Strategy: Defeat her through strength and defense.
After Victory: Scene with Rosen in her room (optional skip).
4. Final Arena Boss: Angel Subordinate
- Auto-triggered scene + QTEs during Cecila fight.
- First true Angel boss you faced once you win the tournament, Karen and Otama will join the fight.
Boss Tips
- Has [Astral] passive, immune to physical damage.
- Absorbs Light, weak to Dark.
- Equip MAG-boosting gear, use Dark magic.
- Key attacks:
- Cloudy Heaven: inflicts Death Sentence to all.
- Counter with Ruby Light (Karen’s Carbuncle ability) to reflect magic.
- No mental resistances, Otama can exploit with Charm or Confusion to stalling.
- At 50% HP:
- Gains Ward of Undying + Blessings (regen and BP over time).
- Use Sacred Break Spell to dispel.
- Strategy: Go all-in with magic, avoid physical attacks.
After Victory:
- Chance to get Punish Blueprint.
- Rosen joins the party.
- Proceed to INN, then to Iapara Village.
5. City Changes & Optional Events
- Visit the Library with Rosen.
- New NPCs & Quests:
- Scholar: simple book delivery to Iapara Village.
- Rich man: Trade your Pot (from Mizu pottery) for Gold Bars.
- Don't sell the Gold Bars – they’re a Class Up item.
- Poor youth: buy Dirt (10K Ruu) and receive a Shovel (triggers hidden flag).
- Alt: Blacksmith’s Shovel (6K Ruu) if skipping flag.
Warning: Avoid Lone Wolf Mode, leads to game over during Mai’s scene.
6. Shovel Usage & Hidden Loot
- Use the Shovel to dig up treasure:
- Near Jebraw’s house: Lockpick (can be duplicated).
- Near Dauna’s spot (beside the rock).
- Other locations: Primo Woods, Mizu City, etc.
- In Mizu City’s Brewing Area, use Rosen as leader to lift the bucket and access a red chest.
7. Final Prep
- Head to Iapara Village.
- Deliver the book and wrap up subquests before advancing.
[The Frontier Village]
Upon arrival at Iapara Village, head to the old PUB, its entrance blocked by wooden barricades. Assign Rosen as lead—she can lift and throw the barricades to open the path. Inside the fake PUB, go upstairs to find a guide NPC who asks for a password. DO NOT answer using the given option—this will kill your party. Instead, press [X] as if haggling. You'll be granted entry to Cat’s Cat, Frey’s hidden base.
Frey sells nearly every material you’ll need. If you missed her event flag back in Mizu City, she’ll give you a harsh test: bring her 999 fish. If you succeed (and survive her death spell), she becomes your buddy and grants you a Guild ID. If you did catch her event in Mizu, this entire hurdle is skipped.
Now’s a good time to stock up and craft gear, especially because the next areas will be punishing. For example, crafting the Punish Axe is advised—it’s especially effective against Undead.
After you’re done prepping, speak to the NPC by the pond (center of town), then go west where you'll meet Dauna.
Dauna Recruitment
- She demands 5,000 Ruu to join your party.
- If you're broke, she’ll pity you and hand you some change BUT she does not join your party.
- Make sure you have the funds so she’ll actually join, because:
- She has strong AoE skills, ideal for the Death Forest ahead, which is crawling with Undead.
Death Forest
- The enemies here are Level 13 Undead.
- Basic attacks won’t truly “kill” them unless they carry Light-elemental properties or certain elemental skills. Otherwise, they regenerate.
- Effective ways to defeat Undead:
- Use Light-element weapons, skills like Thunder’s Thrust, or Dauna’s Summons (from Nesian Command).
- Dauna’s magic is effective even with low MAG, since these enemies don’t resist magic and don’t scale well against it.
- Undead Traits:
- Recovering HP hurts them (Regen will deal damage).
- Drain spells reverse (you lose HP/MP instead).
- Fire damage gives them [Kismet] (Black Flame).
- S.Ghosts are dangerous, take them out quickly.
- If the battle drags too long, Frey may assist you, if she’s your buddy.
- On the 13th turn, the enemy may receive assist:
- A Burner-ranked Evil Spirit (Lv 25 Mid-Boss) appears.
- If you're unprepared, it’s strongly advised to flee before that happens.
Equip Golemu Armor to reverse the Life Leash spell (Earth element drain), which will then heal you instead—makes for great counterplay.
The forest is a simple but large maze. Your objective is to find an NPC in the southwest corner. Get all loot, including Ermah wood from Trees, before talking to the NPC. This NPC triggers a scene that adds Arya Desert to the world map.
Arya Desert
- Enemies are Level 14, not dangerous.
- Occasionally, your whole party and enemies get bombarded with Shuriken inflicting [Explosion]—the culprit appears later.
- Grab all treasure chests.
- Optional: Use Saw on Cactus for juice (QTE):
- Success = small HP recovery.
- Fail = poison.
- Follow footsteps, but don’t step on them.
- At the end, you'll face the masked guy again.
- Watch for a QTE.
- If Otama hasn't learned Shadow Clone Song, the masked guy will kill you instantly.
After the scene, go north to an Oasis:
- Enjoy a lighthearted scene, hehehehe~
- DO NOT select “I don’t” or you'll trigger a BAD END (game over).
Finish up and exit east to unlock Pyramid on the world map.
Pyramid
- Golemo (inferior Golemu) protects mages with Ally Guard.
- Weak to Thunder and Fire.
- Karen is great here to cover the party.
- Ancient Lore Assist? may cast Evade Physical on everyone for 5 turns—bring magic user to the main party if you aren't confident.
First Floor:
- Maze with spike traps and switches.
- Grab blue chest (north > west > north > east).
- Flip switch to lower spikes and continue forward.
Second Floor:
- Obvious hole traps. Let Karen lead for warning signs.
Third Floor:
- Encounter with Sphinx and a riddle. Answer: “Human”.
- Sphinx joins your party, grants:
- Ring of Magic
- Setan Kober (Dagger)
If you hired Dauna earlier, she’s waiting outside the Pyramid (west path). Sometimes Frey is nearby (east path).
Maduin - Miracle Cure
- Return to Maduin INN.
- Give 2 key items to Mai—she creates Miracle Cure.
- Use it on the unconscious elf.
- King of Fon Fon summons you.
Fon Fon Castle
- You’ll receive:
- Keris Agni
- A reward, based on your dialogue choices.
Explore:
- Library with Sphinx
- Craft items
- Rest at INN
- Prepare supplies
Once ready, Kakao Desert is now open.
Kakao Desert
- First area: narrow zigzagging path walled by cactus.
- Second area: simple maze with mirage teleport traps.
Path through mirage maze:
- East (hit cactus), north, east, south, east (teleport).
- North, then east before wall to dead end (teleport).
- West, north, west before wall, then north at cactus wall (teleport).
- Reach northwest for an oasis and a short scene.
Boss: Sand Worm
-
If Dauna is Lv 18, use her:
- Half Better to boost MAG.
- Charge Gigaflare (3 turns)—wipe the boss in ~5–6 turns.
- Beware: Half Better cuts her Max HP in half (HP% retained).
-
If not using Dauna:
- Kill Golemo first.
- Sand Worm:
- Absorbs Earth.
- Resists Dark, Fire, Ice, Thunder, Earth.
- Weak to Light, Wind, Water.
- Uses: Shockwave, Quake, Thunder, Sand Field (inflicts Blind).
- Below ¾ HP = gains Frenzy.
- Below ½ HP = gains Ward of Undying + Devilish.
- Ultimate: Quicksand (Stun + Down).
Defeat it and exit the area to unlock Mount Kaelo on the world map.
Next Step
Before heading to Mount Kaelo:
- Craft Blaze Sword if blueprint available.
- Final prep time: item restock, gear upgrades, bonding, etc.
[Mount Kaelo the Border of Desert and Snow]
1. Cecila Duel (Solo Battle)
- After the entrance, you’ll meet Cecila blocking the path.
- Talk to her when you are ready to duel. You will fight her solo, no allies will help you in this fight only.
- No Game Over if you lose, and story progress is unaffected.
But winning is recommended to get items like:- Princess Ring, Tome of Heal, or rarely Gladius.
- Tips to win:
- High DEF & MDF, even stronger than Leviathan.
- Stacks NDP (Non-Damage Points) during dialogues.
- Use Magic Penetrate Up (copied from Satu Mine guards) to bypass her defense.
- Beware:
- Ether Counter – triggers after NDP breaks or from Day Star. Avoid attacking when active.
- Wrath Guard + Auto Guard combo – can reflect damage unpredictably.
- Angelic Boost – buffs all her stats.
- Resistant to most status effects (except Poison).
- Will occasionally heal with Meditation or fully recover with Last Knight Kzl.
- Strategy: Use basic attacks when she didn't use Ether Counter, Charge Skills are risky, heal with potions/Meditation when needed, and steal Bandage from her if possible.
2. Elf Girl Joins
- After the battle, examine the snowman to trigger a scene where the cured Elf Girl joins your party.
- The path ahead unlocks.
Mount Kaelo - Path to the Summit
Enemies:
- Golemo – manageable.
- Ninja – fast, not too threatening.
- Sage – dangerous support/caster hybrids. Take them out first or use Karen’s Ruby Light for protection.
Progress Tips:
- Avoid Small Red Chest near farm field (loot depends on Sylph battle outcome).
- At the bridge: QTE event (can be deadly).
- After crossing:
- If Dauna is in the party, she leaves here.
- Ninja replaced by Sage going forward.
- Prepare for boss battle before ascending the stairs with the two logs.
Boss: Cerberus
- Absorbs Ice, Weak to Fire.
- Starts with:
- Ward of Undying
- 3 NDP
- Gains buffs at each 25% HP loss:
- +5000 BP
- Perma Barrier, False Data: Life, Frenzy
Attacks & Ailments:
- Deals Ice-element physical & magical damage
- Inflicts:
- Despair (no SP gain by attack)
- Slow Charge
- Confuse, Stop, Deaf (disrupts Otama’s support songs)
- Diamond Reflect – reflects damage taken back to attackers (Use Pierce or Dispel to negate)
Strategy:
- Use Karin’s Overload + Flame Saber
- Equip Blaze Sword if available
- Optional 3rd party member should be Support or Tank (Mira/Otama)
- Lexar starts battle with Pseudo-Immortality (resurrection + SP boost) automatically during this battle only.
- Drops: Tiger Skin (BeastMaster effect), no useful steals
Sylph Battle (Summit)
Key Mechanics:
- Goal: Land a single hit to win the battle.
- Starts with Wind Counter (like Ether Counter, Wind-element damage).
- If Mira & Rirurira present: unique dialogue warning not to attack during counter.
Danger Moves:
- Shark Cyclone – reduces HP by a LOT.
- Shimsham – halves HP
- Lasts ~10 turns, at Turn J:9, be ready to strike.
Strategy:
- Don’t wear Golemu Armor (Vulnerable to Wind)
- Wait for Wind Counter to drop, then immediately land a hit.
- Failure to act quickly = Wind Counter resets
- Defeating Sylph in one Hit K.O = chance to obtain Blueprint Bayu
Post-Battle Outcome:
- Sylph becomes a summon skill for buffs.
- Chest Loot Logic:
- If you own Blueprint Bayu = Red Chest gives Blueprint Ratna
- If not = Red Chest gives Blueprint Bayu
- You can refight Sylph for drop later, so delay chest opening if didn't get the Blueprint Bayu if you seek a Completion/Blueprint Ratna.
Post-Summit & Map Expansion
- Wind Barrier disappears, unlocking path to the east exit.
- World Map unlocked with Dadakan now accessible.
Dadakan Town:
- Enter building with a Save Point for cutscene.
- Unlocks Zukaru City on map.
- Explore for items and accept Sub Quests.
- Sub Quest Objective: item in Mizukage Tower’s basement
- When ready, head to Zukaru City.
🏙️ Zukaru City (The Capital of Holy Kingdom)
🔹 Duel at the Waterways
Go Northeast near library building and head downstairs.
Talk to the blond character to trigger a duel.
No Game Over on loss, but win to get:
Goldark Sword or Goldark Saber (Lv 40+ weapons).
Preparation Tips:
Equip Golemu Armor (Earth Absorb).
Dual-wield best weapons with Cat Grip.
Optional: equip [Null Stun] gear.
Battle Tips:
Goldark Starts with [Destiny] (absorbs all elements for 5 turns).
Use Sylph summon or Guard.
Use pure physical (non-element) attacks while [Destiny] is active.
Watch for:
Final Rampage + Flying Dragon Slash combo (deadly).
Lv 6 Max Charge explosion attack (~2–3k unblockable damage) but avoidable with Guard.
Minor healing from triple-strike.
Strategy: Attack after Destiny ends, avoid big hits, heal as needed.
Post-Battle: Rosen obtains a key to a locked book in Maduin Library to unlock her Morph ability.
📚 Zukaru Library & Optional Events
Visit Zukaru Library (last main library).
Check for the hidden class-up-only library (covered later).
Complete optional tasks before the Temple:
Do item hunts and sub-quests.
Open/close curtains in maid house window for a Blueprint.
Return to Maduin Library with Rosen for her Morph Skill.
Craft “Breaker” tools with Mira as Lead (used to remove temple blockades).
Sneak into Cecila’s house (optional).
Sailor Sub-Quest:
Reward = Fishing Rod or Meduas Mirror (You will get Meduas Mirror only if you have the Fishing Rod)
Torch Sub-Quest:
Reward = Codex E-77 (Magic Continual Light – useful in dark areas).
Note: The snowy ground may hide Karin jump spots.
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🏛️ Temple
🔹 First Floor
Safe zone (no enemies).
Contains treasure chests, hidden water item, and NPCs.
🔹 Second Floor
Enemies appear (Lv 21) but are slow:
Use skills like Sphinx’s Mirage or Karen’s Counter Stance.
Two staircases (left/right) both connect.
If you crafted Breaker, smash middle blockade for shortcut.
🔹 Third Floor
Again, paths split and reconnect.
Use Breaker tools to remove cracked blockades.
Uncracked blockades? Hit with Rosen as lead first.
Still blocked? Use Pickaxe to clear debris.
🔹 Fourth Floor – Boss Room
⚔️ Boss: Mechanical Droid
Resists most elements (except Water).
High NDP (20) at start, but slow and defensive.
Attacks are weak; fight is more of a durability test.
No useful drops or steals.
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🛕 God Shrine (Optional Floor Above Boss)
Use Breaker to access hidden upper floor.
Contains:
Two locked golden chests (need Golden Key).
Class-Up NPC for ally promotions.
🔹 Class-Up System
The party member must be Lv 18+.
Choose between:
Light Path or Dark Path.
Choosing one locks out the other’s exclusive skills (except for certain characters).
After classing up:
Exit via stairs or teleport circle (returns to Dadakan).
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✝️ Holy Palace Scene
From Temple first floor, go behind central statue to reach Holy Palace.
Story scene with the King.
Go to 2nd floor via west stairs for next event.
Party reunites.
Loot everything in the palace before leaving.
Optional: Fish outside for free magic books (can be repeated, random rewards).
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➡️ Next Destination: Tsugi City
After finishing the Holy Palace, head to Tsugi City to continue the main story.
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