The Legend Continues...

Perang Cemen I

The most beginner-friendly entry. You start with an overpowered sword that can instantly kill mobs (except bosses), and allies join with predefined roles like Support, DPS, or Tank. The game gradually teaches mechanics stage by stage, charging skills, turn-based damage, barrier points, enemies immune to physical attacks, etc. Difficulty ramps up but always provides exploitable weaknesses in bosses. Great for learning the fundamentals.


Perang Cemen II

Not tutorial-based, instead following a Final Fantasy VI approach where NPCs (mostly in the Adventurer Guild) provide hints. Combat is more technical: spellcasting can be interrupted by attacks (flinching), repeated use of the same attack type reduces its effectiveness (damage proration), and efficient play requires balancing attack types.


The stat and equipment system is more complex: instead of flat ATK/MAG, damage is calculated using Power and Magic, which depend heavily on equipment. A frail mage can outscale a warrior with the right weapon. Characters can equip anything, which open possibilities of various builds.


Skills aren’t gained by leveling, but by weapon/magic mastery, using attacks to unlock new abilities. Beyond level 40 there are no new skills, but mastery scaling keeps weapons relevant. Because of this, specializing each character is more efficient than making everyone a jack-of-all-trades, though certain universal skills (like Quick Draw from bows) are worth picking up.


Perang Cemen III (in development)

By far the most punishing entry. Stats are randomized at the start, encouraging rerolls for survivability. Multiple visible and hidden parameters: Food, Action, Luck, Alignment, Fame, Crime, Diet Balance, govern gameplay.


The game drops you in the wilderness with no money, weak, and surrounded by predators. Every action costs Action points, which are recovered by resting. Resting consumes Food, fail to eat, and you die. Nighttime drastically reduces vision, making survival even riskier.


Enemies don’t drop money; instead, you must dismantle loot into scraps and trade with merchants. Many additional systems (dice rolls, durability, dosage limits on medicine, branching skill trees) layer on top, creating a brutal survival experience with no tutorials, no hand-holding, and no NPC hints. Definitely not for beginners.

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