Sylph - Passive
Imbues the user’s weapon with the Wind element. Increases Agility, Luck, and resistance to Poison, Blind, Silence, Sleep, Dizziness, as well as debuffs to Agility and Luck, based on level.
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[LV1] Playful Wind
Increases AGI, LUK, and all relevant resistances by 25%. -
[LV2] Extreme Wind
Increases AGI, LUK, and resistances by 50%. Also grants +1 basic attack and limits the damage penalty of Break Thrust or Sonic Thrust to 1/3. -
[LV3] Wind Saifi
Increases AGI and LUK by 100%, and resistances by 75%. Also grants +1 basic attack and limits the damage penalty of Break Thrust or Sonic Thrust to 1/2.
Sylph - Sly Trickster
Activating movement skills boosts Agility and Evasion temporarily, but the effect ends prematurely if the user takes damage.
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[LV1] Sprint
Increases AGI by 13% and Evasion by 11%. -
[LV2] Dash
Increases AGI by 21% and Evasion by 23%. -
[LV3] Air Dash
Increases AGI by 33% and Evasion by 35%. Grants Flying.
Gnome - Passive
Imbues the user’s weapon with the Earth element. Increases Defense, Magic Defense, reduces physical/magical damage taken, and boosts resistance to Disable, Stun, Paralysis, Shock, Tumble, Bind, and all Attack Types. Also increases resistance to DEF and MDF debuffs based on level.
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[LV1] Earth Muscle
Increases DEF, MDF, and damage reduction by 10%. Increases resistances (including fatal damage) by 25%. Grants resistance to Smash attacks (+1). -
[LV2] Mountain Guard
Increases DEF, MDF, and damage reduction by 20%. Resistances increased by 50%. Grants resistance to Slash and Smash (+1). Removes charge time for Meteor Breaker or Break Down. -
[LV3] Waja Shield
Increases DEF, MDF, and damage reduction by 30%. Resistances increased by 75%. Grants resistance to Slash, Stab, and Smash (+1). Removes charge time for Meteor Breaker or Break Down.
Gnome - Silent Defender
Performing a Guard allows the user to store a portion of incoming damage. The stored damage can be converted into various benefits based on level. Taking damage beyond the limit nullifies the effect. If Salamander is summoned, successfully blocking will increase StyleMaster stacks by 2, but exceeding the damage limit resets the stack.
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[LV1] Revitalize
Can store damage up to 50% of Max HP. Restores stored damage as HP after Guard ends. -
[LV2] Aegis
Can store damage up to 100% of Max HP. Converts stored damage into BP equal to twice the stored amount after Guard ends. -
[LV3] Vengeance
Can store damage up to 200% of Max HP. Damage remains stored even after Guard ends. Performing an attack will release it as damage equal to 3x the stored amount.
Undine - Passive
Imbues the user’s weapon with the Water element. Increases Evasion, Hit Rate, Critical Rate, Critical Evasion, and resistance to Ignite, Charm, Confuse, Berserk, and Max HP/MP debuffs based on level.
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[LV1] Wave Movement
Grants a state of subconscious evasion, making the user untouchable. SP is drained continuously to maintain this state. Cannot gain SP from basic attacks, and the effect cannot be cancelled manually—it ends only when SP is depleted. -
[LV2] Serene Mind
Increases Evasion and related rates by 10%. Boosts resistance by 50%, including HP CUT damage. Removes charge time for Splash Cut or Reverse Cut. Occasionally evades attacks at random (except while guarding). -
[LV3] Bull Sekilan
Increases Evasion and related rates by 20%. Boosts resistance by 75%, including HP CUT damage. Removes charge time for Splash Cut or Reverse Cut. Random evasion can occur even without sufficient Hit or Evasion stats (except while guarding).
Undine - Misery Slinger
Evading attacks builds up a damage buff stack that powers up the next attack. Each level increases the stack cap and grants new effects. The stack resets after dealing damage or when the spirit effect ends.
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[LV1] Purify
Next attack deals 100% of ATK + MAG. Stack up to 1. Applies Last Cure on the first stack. -
[LV2] Inspire
Next attack deals 150% of ATK + MAG. Stack up to 3. Applies Last Cure at 1st stack and Saber at 3rd stack. -
[LV3] Flicker
Next attack deals 200% of ATK + MAG. Stack up to 5. Applies Last Cure at 1st stack, Saber at 3rd, and Dual Attack at 5th.
Salamander - Passive
Imbues the user’s weapon with the Fire element. Increases Attack Power, Magic Power, SP recovery, and resistance to Fear, Freeze, Wet, Drowsiness, Despair, as well as ATK/MAG debuffs based on level.
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[LV1] Fire Power
Increases ATK, MAG, SPR, and resistance by 25%. Fully restores SP upon activation, but all SP is lost when the state ends. -
[LV2] Purgatory Flames
Increases ATK, MAG, SPR, and resistance by 50%. Attacks gain Pierce effect. Removes charge time for Recurring Carnage or Blaze Dance. -
[LV3] Meltdown Sakheti
Increases ATK, MAG, and SPR by 100%. Resistance increases by 75%. Attacks gain Pierce effect. Removes charge time for Recurring Carnage or Blaze Dance.
Salamander - Style Master
Each attack or skill increases a damage stack based on level. Repeating the same move does not add stacks—variation is required. Using non-damaging actions reduces the stack by 1. The stack resets when the spirit effect ends or the user dies. If Gnome is summoned, blocking with Silent Defender adds 2 stacks, unless the damage limit is exceeded.
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[LV1] Trias Requiem
Increases damage by 10%. Can stack up to 3 times (Ranks E ~ C). -
[LV2] Oblige Rhapsody
Increases damage by 15%. Can stack up to 5 times (Ranks E ~ A). -
[LV3] Sanga Lamento
Increases damage by 20%. Can stack up to 9 times (Ranks E ~ X).
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