Despite being a simple 2D turn-based RPG, Perang Cemen games hides an absurdly layered system under its surface, so dense that most players need time just to digest it.
Yet, in its complexity lies a bizarre truth: everything is balanced.
Almost unnaturally so.
Where else can you find a game where every mechanic has a counterpart?
Even major studios struggle with this.
Konami shattered the balance of Yu-Gi-Oh! with endless waves of meta decks.
MOBA games constantly suffer from overpowered heroes that dominate until the next patch.
As for indie games, well, most of them are chaos wrapped in code.
But Perang Cemen? It’s something else entirely.
It’s a world where every advantage comes with a matching disadvantage, every strength faces a natural weakness, and every clever trick has its countermeasure waiting in the shadows.
It’s not just balanced.
It’s Perang Cemen balanced, a state of equilibrium that borders on madness.
The Layered Logic of Battle
In RPG Maker, there are four core reaction mechanics: Evasion, Magic Evasion, Counterattack, and Magic Reflection.Evasion and Magic Evasion simply avoid attacks, physical and magical respectively.
Counterattack and Magic Reflection, on the other hand, not only avoid but also retaliate, granting both defense and offense in one.
Naturally, that made them superior, which, of course, was not fair by Perang Cemen standards.
To restore balance, the system introduces attack range restrictions:
A Knight with a sword can counter another Knight’s sword strike, but not an Archer’s arrow.
An Archer can counter another Archer’s shot, but becomes helpless against a Knight’s close-range slash.
As for Magic Reflection, its power is undeniable, most magic can be bounced back, often dealing heavy damage. It’s especially deadly against slow-casting spells.
But such strength demands weakness:
Healing and Buff spells can also be reflected, meaning a reflected Cure are also bounced back to its caster.
Certain spells like Dispel, Quake, and other special magics can bypass reflection entirely.
The Chain of Magic and Countermagic
Magic that bypasses reflection might seem unfair, but balance always finds a way.Dispel nullifies most magical effects, stripping away buffs and enchantments. However, it deals no damage, harmless but tactical.
Quake also bypasses reflection and deals damage, yet it can be avoided by those who fly or float through magic.
Of course, those same effects can be dispelled, turning Dispel into a silent executioner of defense and resistance alike.
But even Dispel has a counter: Dispel Block, which prevents it from working.
And for that, there exists Ultimate Dispel, a costly spell that overrides Dispel Block, consuming far more resources.
In Perang Cemen, the rule is absolute:
Every power has a weakness. Every weakness has a counter. Nothing is final.
Evasion and Its True Place
Unlike Counterattack or Magic Reflection, Evasion and Magic Evasion don’t strike back, but they’re far more flexible.Evasion can dodge any attack, from swords to arrows.
Magic Evasion can avoid harmful magic while still accepting healing and buffs.
This might seem overpowered and by Perang Cemen standards, that’s unacceptable.
To counter them, the system introduces Unavoidable Attacks.
These ignore Evasion and Magic Evasion entirely…
but that doesn’t mean they always hit.
If the attacker is Blinded or suffers from low accuracy, their Unavoidable Attack can still miss.
It’s a perfect example of the game’s logic: Nothing is absolute.
The Freedom of Play is Why There Are No Achievements
There are no in-game achievements in Perang Cemen games deliberately so.Because this world values freedom above all.
Players are encouraged to find their own way to victory, whether by exploiting elemental weaknesses, overgearing, or inventing clever tactics with ailments.
Every journey is different because every player thinks differently.
In Perang Cemen, it’s not about how far you’ve gone,
it’s about how you got there.
Beating the game itself is already the greatest achievement.
If players want to chase goals, they can create their own, completing the bestiary, collecting every weapon, mastering every class, their choice, their path.
Because once achievements like “Defeat a boss in under X turns” exist, the illusion of freedom collapses.
Players will discover one optimized strategy, others will copy it, and soon everyone’s playing by the same script.
That’s not creativity, that’s conformity.
And in Perang Cemen, there is no “correct” way to play.
Only your way.
Perang Cemen isn’t just a game, it’s a philosophy of design built on obsession and fairness.
Every mechanic exists to challenge, counter, and complete another.
Every path is valid, and every victory is personal.
In a world full of “meta,” “tier lists,” and “optimal builds,”
Perang Cemen dares to ask:
What if balance itself became the ultimate chaos?

