PC III Gameplay intro something

These are rough idea for Perang Cemen III, Dice and Destiny.

~Intro~

The game begin with character creation, not really character creation, it's just chose the character gender and roll the die to decide the said character ability stats, while at it a few questions is given with 3 set answer to pick, these answer affect the change of the stats include Alignment and Moral.

~About Ability Stats~

There are 6, STR, CON, INT, WIS, AGI, and DEX, each stats affect +/- final result of ability check roll, for example roll a STR ability check of 10, the result of the base roll will be from 1 up to 24 and then +/- the STR modifier, if the final result after modifier are above 10 the said action will be executed and vice versa.

~About Modifier Stats~

Amount of +/- will be added after base roll, the formula of modifier are:

"(Stat - 10) / 2"

 or for example you have 18 DEX: 18 - 10 = 8 / 2 = 4, therefore the final roll will be increased by 4, vice versa if you have 6 INT: 6 - 10 = -4 / 2 = -2, therefore the final roll will be decreased by 2.

~About Alignment, Moral, and Fame~

Alignment, Moral, and Fame affect your character relations with other or group of factions in the game, Alignment are based on Evil/Good, Moral are Chaotic/Lawful, while Fame are your reputation.

Alignment changes depend on your behavior and decide whatever your action are Evil or Good, doing something bad to Evil people are consider as Good and do something bad to good or neutral people are consider as Evil even if what you did is legal in the eyes of law such as killing a Thief whose stole from the corrupt officer to give it to the poor, etc.

Moral changes depend on your behavior and decide whatever your action are agaisnt a law or not for example killing wanted criminals or stealing their stuff are legal while stealing stuff from innocent are crime, the lower the moral the closer you get to chaotic and the more severe punishment you will get if you got caught by the authorities.

Fame are people opinion about you, it's like a reputation so if it's get too low, people may treat you like a trash or wanted criminal even the authorities who chase you will not bother to question and jump straight to summary execution so make sure to avoid such behavior that will lower your Fame because even being Lawful Good with low Fame won't save you.

~About Food, Metal, and Wood~

Food are food... Do I need to explain this? Anyway each time you do an action based on level of the said action, a Food is consumed, if there are no food left, your HP will be reduced, should your HP drop to 0 you will die of hunger and Game Over, to prevent that you have to keep consume a Food.

Metal and Wood are material scraped from either raw material of Wood and Metal, they can be used in various way such as to make a fake money, or to create bridge, etc.

~About the Battle~

The battle are Turn Based, defeat all enemies by attacking them and drop their HP to 0 to win the battle, and vice versa, the player will lose if everyone in the party HP is reduced to 0 will lead to Game Over unless it's certain event battle.

Basic attack require certain amount of SP for each weapons to be executed, the said SP can be gained by either Charge command or by Parry, Block, Dodge, or Roll from Somatic Command that gained from Equipment such as Weapon and Armor, the said SP can also be gained when the character is damaged but it's quite risky, the other method to gain SP is by useing certain item.

Magic or Verbal Action mostly require MP but not all of them really uses MP, unlike SP, MP does not increase if the character is damaged or when character does Charge, Parry, Dodge, Block, or Roll.

There are various types of Attack such as Slash, Stab, Strike, Shot, and More, There also a way to negate them such as Parry that negate Slash, Block that negate Stab, Dodge that evade Melee Attack (such as Slash, Stab, and Strike) as well as Roll that evade Projectiles (Shot or long ranged attack), all of them are based on Equipment worn, like Sword allow Slash, Stab, and Parry, Shield allow Block, etc.

~About the Items~

Item such as Potions or Equipments like Armor and Weapon can be created from the menu command only if the player has recipe and materials needed to make the said item, the info of the said item will be unlocked once the player make it for the first time.

Equipment with Durability may broke when their durability drop to 0 so make sure to repair them before Long Battle (like a boss battle, etc.) since you can't change the equipment in the mid of a battle, Weapon durability may decrease when you use them to attack enemy while Armors may decrease when you took damage unless the said piece of equipment are unbreakable.

~About Status Conditions~

Some status conditions that remain after battle such as Poison, Blind, Silence, etc. may affect your actions like Silence will render you to unable to answer people, etc.

~About the Field/Dungeon~

Still thinking about it...

~Quick Q&A~

Q: Can I reroll my character?

A: Yes, you just need to reset the game.

Q: Is there any Class like Wizard or Warrior?

A: Nope, I'm too lazy to make them, anyone can be a Wizard or Warrior as long as their stats fit it but stats didn't affect much in battle to be honest.

Q: Can stats increase or decrease permanently?

A: Probably...

Q: What about weapon or armor types? Can everyone equip any kind of weapon like in Perang Cemen II?

A: Yes, there are no class so equip whatever weapons or armors you like.

Q: Why can't change equipment in mid of a battle?

A: Then what the point of making durability in the first place if the player can just stock weapons like potions.

Q: Will there be cool magic or skill?

A: I'll think about it.

*If you have question to include here feel free to leave comment below or DM Perang Cemen Twitter at @Perang_Cemen

~Thanks for your attention~

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