About Time
Ahh, Time... that ever-flowing, ever-fleeting river in which we all are so helplessly adrift. Tick tock, tick tock, like the mocking heartbeat of fate itself. A relentless tyrant, is it not? Dragging us forward, second by miserable second, whether we will it or not.
You see, Time is not your friend. Oh no. It's a cruel illusion draped in promises of healing and hope, only to wither all things you hold dear. It gives, yes... but only so it may take more bitterly later. Youth fades, empires crumble, and god... even god are forgotten in Time’s wake.
And yet, we chase it. We measure it. We serve it. Pathetic little beings, clinging to calendars and clocks as if they grant control. But Time? Time serves no one.
Ah... but I’ve had time. More than you could possibly imagine. Centuries, really. And let me assure you... it's not a blessing. It’s a curse a slow, maddening descent into the abyss of memory and regret.
So tell me, dear friend... how much Time do you think you truly have?
-Utiman question his own past self who was dying before passing the power "Ruler of Sloth" and repeat his endless quantum immortality again.
The Time
In Perang Cemen Saga Time are variable that always goes along with Space, it's mentioned so many time in the story that time are dynamic meaning it's not moving in constant instead can be varied depend on circumstances, mostly caused by a magical effects, Time has many components such as Past, Present, and the Future, etc.
Modify Time
Slow: Rather than directly reducing speed, Slow halves the character’s mass without altering their weight. This creates a paradox—like a heavy object that is "empty" inside (comparable to an empty bottle buoyed by water pressure)—which misleads space’s calculations. The result is a delay in movement, as gravity’s pressure appears stronger and causes a calculational error akin to a “singularity in space.”
Stop: This effect is similar to Slow in intent but more extreme. Stop completely removes the character’s mass while leaving their weight unaltered. With no mass to work with, gravity locks the character in place. Despite the expectation that the character should be crushed or compressed, the space-time calculations break down entirely, halting not just movement but even the flow of time for the character.
Haste: In contrast to Slow and Stop, Haste increases the character’s mass. This higher mass, being disproportionately greater than the weight, reduces the influence of gravity. As a result, space’s calculations interpret the character as being able to move faster. The increase in perceived speed is then reflected in the passage of time, effectively allowing the character to move more rapidly.
Reverse (OverHaste): This is an exaggerated form of Haste. Reverse increases the mass to such an extreme that it overwhelms the standard space and gravity calculations. Using a numerical analogy (with time measured from 0 to 100), increasing mass beyond a critical threshold shifts the value into the negative (e.g., a mass value equivalent to “101” results in a time value of “-1”). Thus, rather than moving forward in time, the affected character is interpreted as moving backward, effectively reversing their temporal progression.
Time Travel
Time traveling to the future isn’t possible. Instead, one must simply wait for time to pass, although techniques like Haste might slightly reduce the waiting period. In contrast, a radical approach is to move to a realm with significantly higher mass, where time moves so fast that a brief moment there corresponds to a much longer period in one’s home realm.
For traveling to the past, however, it is possible using the Reverse effect. The extent of backward time travel depends on how much you can exceed the natural “speed” of time itself. For example, if time’s limit is conceptualized as 100 and you manage to achieve an effective speed of 101 by altering your mass, you would only travel back a small increment (such as one day). To journey further into the past say a week or more, you need to increase the speed more to significantly exceed the time threshold.
Consequences
Modifying Time in modest measure is but a trifle, a mere misstep that, like a stray spell, corrects itself with naught but a whisper in the great tapestry of existence. But heed this: to traipse through Time unbridled, or to abuse its sacred flow, is to commit a dire transgression, a fatal folly that rends the very River of Time asunder. Consider the gentle art of small-scale adjustments: it is akin to tossing a few pebbles into a babbling brook, creating but ephemeral ripples that vanish ere long without disturbing the current's steady course. Yet, when one dares to meddle with Time on a grander stage, like depositing a boulder in that endless stream, the consequences are monstrous. Not only is the flow impeded, nay, it is utterly obstructed! And those insolent souls who dare sow such chaotic singularities, those who craft these temporal boulders, shall find themselves facing the full, unyielding hand of retribution. For just as one might crush a blocking boulder from the road, so too shall these temporal miscreants be apprehended and punished by the ever-watchful Overseer. The chastisement, varied as the stars in the heavens, may be as mild as the disarray of one's internal essence or as severe as exile to the dread realm of Oblivion, each measure exacted in strict proportion to the magnitude of their temporal distortion.
Cycle or Timeline
Time work similar to a river where the river portrayed the line where is the beginning and where is the end, then the timeline are like leaves that fall there to just floating on it's surface and follow it's flow to the end however each leaves has different starting and ending point which what we call cycle, some leaves goes first some goes second but among those leaves only one will actually reached the end while the other won't make there for whatever the reasons like stuck at the boulders, get swept by sudden powerful current caused by thrown pebbles, etc. that leads those cycle meet their premature end, and so all cycle are moving according to the Great Will however sometimes there are singularity which rejects the Great Will which is allowed as long as they don't crossed a line.
How the time on each realm works
Astral Plane (Astral, pronounced as Arda)
Mortal Realm (Earth, pronounced as Ard)
Shadow Realm (Eden, pronounced as Ardyn)
Spirit Realm (???, pronounced as?)
Celestial Realm (???, pronounced as?)
Divine Realm (???, pronounced as?)
Heaven or Hell (End, pronounced as Akhir)
Underworld (Grave, pronounced as B?rz?)
Outer Realm (Throne, pronounced as A??s?)
-Sorted from Bigger to Smaller Dimensions-
Outer Realm (1 second)
Underworld (21 minutes)
Heaven or Hell (22 hours)
Divine Realm (23 days)
Celestial Realm (24 weeks)
Shadow Realm (26 years)
Mortal Realm (27 centuries)
Astral Plane (Same as Mortal Realm)
-Example based on inhabitants experience-
1 Second in Outer Realm = 2700 year in Mortal Realm
1 Second in Underworld = 2 year in Mortal Realm
1 Second in Heaven/Hell = 101 hours in Mortal Realm
and so on...
1 day in Outer Realm = 2.3B years in Mortal Realm
1(sec) x 60(min) x 60(hour) = 3600 x 24(hour) = 86400 x 2700(year) = 2.3B
1 day in Underworld = 172,800 years in Mortal Realm
and so on...
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